

Ascending higher and higher on real-world locations, you'll feel that you are really there, tackling the toughest climbing and bouldering challenges.įeaturing realistic, physics-based climbing mechanics that will put your balance and grip to the test as you approach climbing and bouldering problems just as you would in real life. Made by real climbers, New Heights offers a realistic and immersive climbing and bouldering experience that will put your skills to the test. Get ready to experience the ultimate climbing and bouldering game with New Heights. We use the Discord server and the Steam forums as our primary ways to talk to the community.” Also, later, if time allows it, we want to enable the community to contribute to creating locations in the game. “Feedback from our community is essential to create a realistic climbing and bouldering game that you actually enjoy to play. How are you planning on involving the Community in your development process? Also it would support us financially to scan and implement new locations, which we will happily add for free during the early access.” It would give us confidence that there is interest in an in-depth climbing and bouldering game. We are very happy if you try the game in early access. “Yes, it will gradually have more content and be more expensive. Will the game be priced differently during and after Early Access? It would certainly take about 50+ hours to fully complete every possible route in these four locations alone, but about 12 to 16 hours to progress through them normally, after which you would unlock a new area.” “Currently we are developing two areas: Training Grounds and Belgian Ardennes, containing four locations that can be climbed. What is the current state of the Early Access version?

But during early access we will develop the climbing system toward both the most smooth and realistic gameplay as possible.” Depending on popularity / demand, we consider a way for people to import and create their own locations as well.īecause we utilize IK and physics, the game will never be fully quirk-less, not even in a released version. We consider adding real-time multiplayer. “A lot more (real world) locations to climb, more customization options and a more fleshed out 'career' quest line, possibly voice-acted.


How is the full version planned to differ from the Early Access version? Feedback during early access greatly helps us to sharpen the controls and climbing mechanics.”Īpproximately how long will this game be in Early Access? Early access allows us to launch the core of the game, while we gradually add cliffs and buildings from all over the world. We also need a lot of (real-world) content. “We want to create an experience that is as close as possible to real life climbing and bouldering, with optimal controls.
